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20 August These are notes for the MinPPO project [https://github.com/kscalelabs/minppo here].
== Testing ==
* Hidden layer size of 256 shows progress (loss is based on state.q[2])
* setting std to zero makes rewards nans why. I wonder if there NEEDS to be randomization in the enviornment
* ctrl cost is whats giving nans? interesting?
* it is unrelated to randomization of enviornmnet. i think gradient related
* first thing to become nans seems to be actor loss and scores. after that, everything becomes nans
* fixed entropy epsilon. hope this works now.