Mujoco WASM Build From Source

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Revision as of 21:36, 22 July 2024 by Vrtnis (talk | contribs)
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Suggestions to Build MuJoCo WASM with Release 3.1.6

Note: These instructions relate to a WASM build MuJoCo from the DeepMind MuJoCo source on Github. If you want to build using an existing WASM port of MuJoCo 2.3.1 check out MuJoCo_WASM

1. Clone the MuJoCo Repository:

   git clone --branch 3.1.6 https://github.com/deepmind/mujoco.git
   cd mujoco

2. Clone the Emscripten SDK Repository:

   git clone https://github.com/emscripten-core/emsdk.git
   cd emsdk

3. Install and Activate Emscripten:

   ./emsdk install latest
   ./emsdk activate latest
   source ./emsdk_env.sh
   cd ..

Proceed with the next steps once you've made suggested changes to your codebase to allow for a WASM build. You can see the changes here as a reference https://github.com/google-deepmind/mujoco/compare/3.1.6...vrtnis:mujoco:release-3.1.6

You could also run git show to see specific changes that have been made to the original mujoco 3.1.6. files e.g. ,5c4b86b > changes.txt


Specific ideas for changes

As of this writing, you'd need have to disable several features of 3.1.6 to allow for a successful WASM build.

  • For example in CMakeLists.txt, the options to build examples, simulate library, and tests for MuJoCo have been turned off by default (changed from ON to OFF). New configurations and target properties for building MuJoCo with Emscripten have been added. This includes defining source files, checking their existence, and setting specific properties and options for building WebAssembly (.wasm) and HTML output. Some target link options have been adjusted, including removing the lodepng library from the target link list.
  • In src/user/user_objects.cc comment out the line that includes lodepng.h. Replace the bodies of the mjCHField::LoadPNG and mjCTexture::LoadPNG functions with a single return statement.
  • In src/engine/engine_util_errmem.c update the preprocessor condition in the mju_writeLog function by replacing __STDC_VERSION_TIME_H__ with __EMSCRIPTEN__ in the #if directive. The line should now include __EMSCRIPTEN__ in the condition.
  • In src/engine/engine_crossplatform.h add a conditional block specifically for Emscripten within the preprocessor directive in the engine_crossplatform.h file. Inside this block, include the sort_r.h header and define the mjQUICKSORT and quicksortfunc macros appropriately. This will separate the handling for Apple, Emscripten, and other platforms.

Also, for example in mjxmacro.h you have to involve adding explicit casting to size_t for the calculations of key_mpos and key_mquat array sizes, ensuring correct memory allocation and preventing potential integer overflow issues.

We'd suggest taking a look at https://github.com/stillonearth/MuJoCo-WASM/issues/1 (older 2.3.1 build but still relevant)


4. Prepare the Build Environment:

   mkdir build
   cd build

5. Run Emscripten CMake Commands:

   emcmake cmake ..
   emmake make

WASM Build Terminal Output


6. Deploy and Run Locally:

   emrun --no_browser --port 8080 .

WASM Build Running In Browser

WASM Build bin folder

7. Optional Cleanup and Repeat Steps if Necessary:

   rm -rf *
   emcmake cmake ..
   emmake make


Notes

  • Ensure that the Emscripten environment is correctly activated before starting the build process.
  • Regularly clean the build directory to maintain a clean build environment.